Unfortunately i have only low experiences in AI and their scripts.
Unfortunately i have only low experiences in AI and their scripts.
So not sure if any help Own3mall but on Elgan's Zombie mod he had them doing things they shouldnt be doing I am sure they lean but not so much on the jump side.
So I am just thinking back to the game SP dont think they jump in that.. mmm could be wrong..........
Why don't you check the other scripts in the mod? I'm pretty sure that at least one of them will contain the answer you're looking for.
It's probably going to be the script that you want to avoid analyzing/reading the most.
Last edited by Sor; March 17th, 2013 at 01:44 PM.
Morpheus Script (MoH) => You try to shoot yourself in the foot only to discover that MorpheusScript already shot your foot for you.
Wanted to show this as a demo of I hope you will see what can be some fun and hard.
This mod is a mess as its been butchered by many - its just a concept - The mod is a butchered ELgan Zombie mod and who ever created the dog mod.
Please dont associate this MOD with the original creators as they will turn in their grave ;( it was not created by me in any way I am only posting to show game play.
Well it runs like a dog so first off download the mod http://www.mohaaaa.co.uk/AAAAMOHAA/m...k2.pk3&nid=677
James File attachment filter to small on file size could not attach this due to size
Then place in your main - then restart the remote server before you connect as its that bad it only last's a couple of rounds before looping
http://109.70.148.92:8081/AAAA2server/login.html
id zombiedemo and password zombiedemo
The server 109.70.148.92:12218
Last edited by heatsinkbod; March 17th, 2013 at 04:33 PM.
That's what I've been doing. As I said, I can't figure it out. I can't come up with a way to combine both mods. If you know how it works and how I could get them to lean, it would be nice if you could tell me more than just go look at the script and figure it out. That's what I've been spending hours on, and I still don't understand what's up. I get both mods in general...
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Of course I could just flat out tell you. But ask yourself this, would I be really helping you if I did?
You are the programmer, so I don't understand why you wouldn't have to figure it out yourself?
Isn't understanding a problem the crucial first step before one can think about solving it?
I'm trying to ascertain whether or not you're actually serious about this because it's probably not going to be 'a little side-project'.
If you are determined, I'd be more than happy to assist.![]()
However that does not mean I should hand you all the answers on a silver plate. I find it pointless because you won't learn anything
from it and you'll end up writing code you don't fully understand yourself.
Before you know it, you look outside the window to find the sun rising and you spent the last 12 hours spent debugging only to discover
that the problem is systemic and your entire logic is faulty.
And from experience I can tell you that the sleep following such a realization isn't going to be a very pleasant one. This is usually the point
of 'tabula rasa' where you start anew.
It's very demotivating knowing all your previous efforts have been wasted.That's probably how jv felt about his second version.
Morpheus Script (MoH) => You try to shoot yourself in the foot only to discover that MorpheusScript already shot your foot for you.
I disagree. You're not helping at all with that attitude. If someone knows how to do something better than someone else, that person should be consulted on what needs to be done. You don't just hand out code on a silver platter, but if you can explain the process while demonstrating the commands that need to be used, that's the most helpful approach. In any case, finding much information regarding JV Bots in this day and age is extremely hard to come by. I can't figure out the way to use what JV has in version 1 to make the bots fight as they do in the POC. To me, JV Bots would be acceptable if the bots would randomly lean and jump. I think there's something wrong with the pathnodes that eaglear setup in his dm maps... some bots stop moving and camp no matter the priority set, and yes I've removed anything that might overwrite the new cvar settings usage.
In either case, I have created a complete JV Bots release that I will be posting on the forums in the next couple of days. This version now uses cvars to set priority and difficulty, or defaults to better values if they're not used. I've combined JVBots1, JVBotsUpdate1, jvbot xtra (your mod), eaglear's dm maps implementation, and Cheech's obj maps all into one PK3. Cheech's obj maps work pretty well. Its ridiculous that everything jv did was separated into multiple files and never received a n00b friendly release.
I'll see if I can come up with anything, but no matter how long I look at both code samples, I still am no MOHAA script expert. This is why I need help. I like your ideas about smarter bots, but I'm just being realistic here. We need something acceptable until something else can (if ever) be made.
It doesn't help that I had to go out hunting for all of these files to begin with.....
In my opinion, if the POC fight system (minor tweaks... bots shouldn't be hiding behind walls leaning and looking at each other waiting for the other bot to come into their line of fire... they both just lean and wait looking at each other through walls lmfao) could be implemented into JV Bots so that they still use their task priorities until a fight happens, we'd have acceptable bots. Unfortunately, I don't think I'm the person to do this...
Last edited by own3mall; March 17th, 2013 at 07:57 PM.
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own3mall, if you link me to the file\s, I'll see if I can help, though I admit I'm not super savvy in MOh scripting either, but perhaps I'll figure it out.
BTW, I get what you both are saying. I've been in situations where I need assistance and find it frustrating when people can't lead me to any source of help. This doesn't necessarily mean give me the answer, but even point me to a helpful direction so I can find the answer my self. On the other hand, sometimes finding answers on your own, even though it's far more tedious and aggravating, you feel much better in the end knowing you've accomplished something on your own. And I guarantee it'll mean more knowing that you did it on your own.
Perfect example is the program I've been working on that emulates mouse clicks. I've had several of helpful responses from people, but I kept getting stuck and not being able to figure out where I was going wrong. Then I finally figured it out and it works great.
Any who, I'm not here to point fingers or play good\bad guy. Trust me, I'd love to see some kind of smart bot for MOHAA. If there is any way I can help I'll do my best.
Thanks James. I'll go over a few more things, package it, and upload it here when I'm ready. Elgan's zombie mod uses a .tik file for leaning I think. I can't remember, but his works differently. Maybe this is the route I should go, but I couldn't really understand his either. When will someone create matrix brain interface technology? I want to download all of your minds...![]()
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Medal of Honor: Game Server Browser Fixer - Patches your MOHAA, MOHSH, and MOHBT game binaries to allow you to retrieve a list of game servers within the multi-player menu in-game even after GameSpy ceases operation!
Medal of Honor: Query Launcher - Find, browse, organize, join, get your ping, and get more information regarding all Medal of Honor (AA, SH, & BT) servers from your PC at any time!
Medal of Honor: Web Server Master List - Find and browse all Medal of Honor servers online using your browser!
Add your Medal of Honor Server to the Master List
YouTube Video for Medal of Honor: Query Launcher and MOHAASERVERS.TK!
MOHAA Mods and UtilitiesOwN-3m-All's Mods
Make Me Stock - A program that allows you to easily move-in and move-out non-stock mods and other files at the click of a button. Automates adding / removing mods without having to copy / move files manually.
Quality Game Servers
Rent dedicated Dallas Texas, Kansas City, Las Vegas Nevada, Chicago, Pennsylvania, and Sofia Bulgaria MOHAA and other game servers from We Be HostiN starting at $10 a month.